Timesheet Anime GO

Timesheet

【Animation Sheet (アニメーションシート) / Exposure Sheet (エクスポージャーシート) / Filming Sheet (撮影シート)】

Definition

The timesheet is an instruction sheet that records, frame by frame, the acting, dialogue timing, camera work, and special effects of a cut.

  • Animators and in-betweeners rely on it to create the drawings and complete the cut.
  • It functions as the blueprint of the scene, ensuring that timing, motion, and sound are aligned.
  • Each studio may have its own conventions, so if you join a production, always follow that studio’s method.

A sample file can be downloaded from the Files & Resources page.

*Note: The information presented here is based on professional experience. Procedures can vary depending on the studio or production. If you are ever working on-site, always follow the specific methods used by that studio.

If you want more detail on how to fill a timesheet, please visit the animation notations page.

Structure of the Timesheet

A typical timesheet includes:

  • Frame count (24 fps standard)
  • Action column (filled by the key animator with timing of poses and acting)
  • Cel columns (A, B, C, …) for layers of animation
  • Dialogue & lip-sync notes
  • Camera work instructions (pans, zooms, section ranges)
  • Special effects and compositing notes
  • Memo section for additional instructions

Workflow

  1. Initial fill by key animator (Genga) → Action column contains key drawings (A, B, C…) with numbers for each drawing.
    • A dot “・” between numbers means an in-between drawing.
  2. In-betweening staff (Douga) → Translate the key animator’s action notes into cel columns (A, B, C layers).
    • Each cel column starts with number 1 (continuous numbering per layer).
    • Numbers must be sequential with no gaps or duplicates.
  3. Numbering rules:
    • Even if key animation starts at “3”, in-between numbering must begin at 1.
    • No decimals: drawings like “3.5” or “6.5” must be renumbered into integers.
    • If key drawings have letters (e.g., A-あ, B-イ), they must be converted into proper numbers.
    • The last drawing marked “END” shows the total sheet length, vital for production management.
Timesheet Workflow

⚠️ Errors like missing numbers or duplicates cause chaos later:

  • Finishing: “The last number is 20 but there are only 19 drawings ー missing frame?”
  • Filming: “There are two B-3s, which one should I use?”

Lip-sync and Acting

For mouth movements:

  • Shapes are specified for closed mouth ① / mid ② / open ③.
  • These are aligned with the dialogue timing noted in the sheet.
Timesheet Pakupaku Lip-Sync

End of Cut

  • After the final frame, a thick line or shaded area is drawn to indicate the end of the cut.
  • This prevents confusion about the total duration.
Timesheet End Of Cut

Common Notations (Conventions)

  1. Hold (静止): A horizontal line indicates that the cel remains still for a period.
  2. Stop (止め): For props or static background layers, mark “止メ” after the number and extend a line below it.
  3. Empty cel (空): If a cel disappears mid-cut, mark with an “×” and a wavy line from that point onward.
  4. Repeat (リピート): For looping, mark the repeat range and write “リピート” (Some studios instead copy the drawing numbers for each repeat).
  5. Reverse sheet (逆シート): After progressing normally, the numbers run backwards to return to the starting drawing, often used with repeat.
Timesheet Common Notations

Camera Work Range

When specifying camera movements, two elements are combined:

  1. Section indication (区間指示) → a line with an end point symbol (端点記号) showing where the movement stops.
  2. Explanation in writing → describing the action.
  • The end symbol doesn’t mean a specific frame number, but the range of frames where the action starts/ends.
  • Animators often use letters (A, B, C) to mark sections, keeping the “genga sheet feel”.
  • What matters is clarity and readability for all departments.

Best Practices

  • Write large and clear numbers and symbols. Small, messy writing leads to mistakes.
  • Always use sequential numbering starting at 1.
  • Add memos if exceptions occur (extra in-betweens, removed drawings, adjustments after animation check). This is professional courtesy and prevents errors later.

Role in Production

  • One timesheet per cut → serves as the master plan.
  • Used daily by:

It is as essential as the storyboard, the storyboard shows the vision, the timesheet makes it technically executable.